In this post, we have prepared a curated top list of reading recommendations for beginners and experienced. This hand-picked list of the best Webgl books and tutorials can help fill your brain this April and ensure you’re getting smarter. We have also mentioned the brief introduction of each book based on the relevant Amazon or Reddit descriptions.
- WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) (2013)
- Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (2014)
- WebGL: Up and Running (2012)
- WebGL Gems (2017)
- Learning Three.js: The JavaScript 3D Library for WebGL – Second Edition (2015)
- Professional WebGL Programming: Developing 3D Graphics for the Web (2012)
- WebGL Beginner’s Guide (2012)
- Three.js – HTML5 and WebGL (2017)
- HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL (2011)
- Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games (2011)
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) (2013)
Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices.
Author(s): Kouichi Matsuda, Rodger Lea
Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (2014)
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.
Author(s): Tony Parisi
WebGL: Up and Running (2012)
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js.
Author(s): Tony Parisi
WebGL Gems (2017)
WebGL Gems will teach you how to initialize WebGL in your browser, clear the screen, load 3D models from Blender in PLY format with complete source code and detailed explanations included for each step of the way. The book covers many other subjects such as WebGL shaders, scene lighting, 3D line vs triangle collision detection, texture mapping, working with 3D cameras, creating a camera that follows the player controlled object, loading a 3D racing track and keyboard controls just to
Author(s): Greg Sidelnikov
Learning Three.js: The JavaScript 3D Library for WebGL – Second Edition (2015)
Create stunning 3D graphics in your browser using the Three.js JavaScript library. If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you.
Author(s): Jos Dirksen
Professional WebGL Programming: Developing 3D Graphics for the Web (2012)
Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps.
Author(s): Andreas Anyuru
WebGL Beginner’s Guide (2012)
If youre a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here. WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar
Author(s): Diego Cantor, Brandon Jones
Three.js – HTML5 and WebGL (2017)
Over the year’s web browsers have been incorporating new technologies, changing from simple page viewers with plain text and some images to platforms that allow us to create three-dimensional games.
Author(s): Jordi Josa
HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL (2011)
Discover new opportunities for building 2D and 3D games with HTML5. The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones.
Author(s): Jacob Seidelin
Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games (2011)
Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!
Author(s): James L. Williams
You might also be interested in: STL, Xamarin, Nodejs, Matlab, OpenCV, Dotnetnuke, Ember.js, Extjs, Firebase, WEBRTC Books.
Best WebGL Books You Should Read
We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Library Genesis and download some Webgl books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.
AR and VR Using the WebXR API: Learn to Create Immersive Content with WebGL, Three.js, and A-Frame
Author(s): Rakesh Baruah
ID: 2876959, Publisher: Apress, Year: 2021, Size: 4 Mb, Format: pdf
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Author(s): Kelvin Sung, Jebediah Pavleas, Matthew Munson, Jason Pace
ID: 3154594, Publisher: Apress, Year: 2021, Size: 12 Mb, Format: pdf
Real-Time 3D Graphics with WebGL 2
Author(s): Farhad Ghayour, Diego Cantor
ID: 2297171, Publisher: Packt Publishing, Year: 2018, Size: 88 Mb, Format: epub
Please note that this booklist is not final. Some books are truly hot items according to Chicago Tribune, others are drafted by unknown writers. On top of that, you can always find additional tutorials and courses on Coursera, Udemy or edX, for example. Are there any other relevant links you could recommend? Leave a comment if you have any feedback on the list.