In this post, we have prepared a curated top list of reading recommendations for beginners and experienced. This hand-picked list of the best Webgl books and tutorials can help fill your brain this July and ensure you’re getting smarter. We have also mentioned the brief introduction of each book based on the relevant Amazon or Reddit descriptions.
- WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) (2013)
- Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (2014)
- WebGL: Up and Running (2012)
- WebGL Gems (2017)
- Professional WebGL Programming: Developing 3D Graphics for the Web (2012)
- WebGL Beginner’s Guide (2012)
- Three.js – HTML5 and WebGL (2017)
- HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL (2011)
- Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games (2011)
WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) (2013)
Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices.
Author(s): Kouichi Matsuda, Rodger Lea
Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (2014)
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.
Author(s): Tony Parisi
WebGL: Up and Running (2012)
Author(s): Tony Parisi
WebGL Gems (2017)
WebGL Gems will teach you how to initialize WebGL in your browser, clear the screen, load 3D models from Blender in PLY format with complete source code and detailed explanations included for each step of the way. The book covers many other subjects such as WebGL shaders, scene lighting, 3D line vs triangle collision detection, texture mapping, working with 3D cameras, creating a camera that follows the player controlled object, loading a 3D racing track and keyboard controls just to
Author(s): Greg Sidelnikov
Author(s): Jos Dirksen
Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps.
Author(s): Andreas Anyuru
WebGL Beginner’s Guide (2012)
Author(s): Diego Cantor, Brandon Jones
Three.js – HTML5 and WebGL (2017)
Over the year’s web browsers have been incorporating new technologies, changing from simple page viewers with plain text and some images to platforms that allow us to create three-dimensional games.
Author(s): Jordi Josa
Author(s): Jacob Seidelin
Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!
Author(s): James L. Williams
Best WebGL Books You Should Read
We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Library Genesis and download some Webgl books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.
AR and VR Using the WebXR API: Learn to Create Immersive Content with WebGL, Three.js, and A-Frame
Author(s): Rakesh Baruah
ID: 2876959, Publisher: Apress, Year: 2021, Size: 4 Mb, Format: pdf
Real-Time 3D Graphics with WebGL 2
Author(s): Farhad Ghayour, Diego Cantor
ID: 2297171, Publisher: Packt Publishing, Year: 2018, Size: 88 Mb, Format: epub
Learning Three.js : programming 3D animations and visualizations for the web with HTML5 and WebGL
Author(s): Jos Dirksen
ID: 2948589, Publisher: Packt, Year: 2018, Size: 161 Mb, Format: pdf
Please note that this booklist is not final. Some books are truly hot items according to Chicago Tribune, others are drafted by unknown writers. On top of that, you can always find additional tutorials and courses on Coursera, Udemy or edX, for example. Are there any other relevant links you could recommend? Leave a comment if you have any feedback on the list.