There are countless Gurps courses, tutorials, articles available online, but for some, having a book is still a necessity to learn. This is an up-to-date list of recommended books.
- GURPS Magic (2016)
- GURPS Powers (2017)
- GURPS Thaumatology (2016)
- GURPS High-Tech (2017)
- GURPS Martial Arts (2017)
- GURPS Ultra-Tech (2016)
- GURPS Japan (2019)
- GURPS Bio-Tech (2017)
- GURPS For Dummies (2006)
- GURPS Infinite Worlds (2017)
- GURPS Mass Combat (2017)
- How To Be A GURPS GM (2017)
- GURPS Illuminati (2018)
- GURPS Middle Ages I (2019)
- GURPS Basic Set, Third Edition, Revised (2018)
GURPS Magic (2016)
Now available in softcover, this Fourth Edition book combines the spells from the Third Edition and , plus dozens of all-new spells, for the ultimate tome of magic!Within these pages, crackling with mystic energies, you’ll find: This is a powerful book, indeed. Use it wisely.
GURPS Powers (2017)
is the ultimate book for the ultimate characters in the new Fourth Edition of ! Here’s everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . .
GURPS Thaumatology (2016)
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. has Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. requires the , Fourth Edition. is recommended but not required.
GURPS High-Tech (2017)
Meticulously researched, gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more. also has the gear and gadgets characters need.
GURPS Martial Arts (2017)
Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers. brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood.
GURPS Ultra-Tech (2016)
is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It’s a valuable companion to , , and , and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. is full of personal equipment for heroes and superheroes from TL9 to TL12, including: And still more!
GURPS Japan (2019)
Experience the rigid etiquette of the Emperor’s court, the delicate beauty of the tea ceremony and the savage pleasure of viewing the severed heads of your enemies. In this book, you’ll find: Stand on either side as the explorers from the West meet the ancient Empire of the Rising Sun. Magic and swordplay, power and poetry, beauty and terror – all await you in Second Edition!
GURPS Bio-Tech (2017)
“Who needs chrome, pal? Meat is where it’s at now. Mother Nature always did it best –– she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all.” It’s the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one.
GURPS For Dummies (2006)
This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game’s creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules.
GURPS Infinite Worlds (2017)
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn’t like us.The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all.
GURPS Mass Combat (2017)
Whether you’re trying to stop the Dark Lord’s invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you’re likely to get into battles that are far too big to resolve with ordinary combat. is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level.
How To Be A GURPS GM (2017)
! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they’ve mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide.
GURPS Illuminati (2018)
The Secret Masters have denied all knowledge of the various conspiracy theories put forth in .”To begin with, we don’t even exist,” said a spokesman. “The Illuminati are a myth.” He went on to deny specifically that: Hail Eris! All Hail Discordia!The publishers of , Steve Jackson Games, admitted that it was a work of fiction, but added, “It’s all true anyway! Just look at the book. It’s closer than you think.”
GURPS Middle Ages I (2019)
Welcome to the age of chivalry, fealty, and piety. takes you to the rich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land.Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages.
Adventure in any world you can think of, with , the Generic Universal RolePlaying System – the most flexible roleplaying system you can use. If you haven’t yet upgraded to the . . . you’re a completist . . . or you’re looking for a dose of nostalgia, here’s the previous edition! It’s easy to learn – you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure.
Best Gurps Books You Should Enjoy
We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Library Genesis and download some gurps books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.
GURPS 4th - Realm Management
Author(s): Christopher R. Rice, Sean Punch
ID: 2944285, Publisher: Steve Jackson Games, Year: 2021, Size: 2 Mb, Format: pdf
GURPS Boardroom and Curia - Tomorrow Rides
Author(s): Steven Marsh
ID: 2631211, Publisher: Steve Jackson Games, Year: 2020, Size: 7 Mb, Format: pdf
GURPS Action 6 - Tricked Out Rides
Author(s): Sean Punch
ID: 2631219, Publisher: Steve Jackson Games, Year: 2020, Size: 4 Mb, Format: pdf
Please note that this booklist is not definite. Some books are truly hot items according to USA Today, others are composed by unknown writers. On top of that, you can always find additional tutorials and courses on Coursera, Udemy or edX, for example. Are there any other relevant books you could recommend? Leave a comment if you have any feedback on the list.