Here is a list of the best Game Development books, some I have read myself, some that I did research on, and all have great reviews!
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world’s top game designers, presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This of a Game Developer Front Line Award winner: gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be…
If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what…
3. Foundations of Game Engine Development, Volume 1: Mathematics (2016)
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., isn't quite correct. Includes exercises….
GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the…
5. Game Programming Patterns (2014)
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance….
6. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (2nd Edition) (2017)
If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover…
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included….
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deploymenttechniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. carefully walk you through the most…
9. Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn)) (2010)
Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on…
C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more….
11. Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C# (2019)
Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine’s unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns. The book begins by explaining Unity Engine’s architecture and shows you how to explore it for designing games. This will help readers get familiar with the pillars of Unity’s Engine architecture and assist…
12. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made (2017)
NATIONAL BESTSELLERDeveloping video games—hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities,…
13. Indie Games: From Dream to Delivery (2018)
Indie Games: from Dream to Delivery helps you do just that, by leading you through a guided conversation with yourself.Section by section, you’ll record your answers to carefully chosen questions. Then we’ll use your unique personal responses to build the customized roadmap you need to turn your indie game into reality.Techniques to use, traps to avoid, terminology to understand. And how to fit it all into your life without damaging your relationships or your future.Never started a business? We’ve got it covered. Skip what you already know, dig deeper on things you want to learn….
Best Game Development Books that Should be on Your Bookshelf
We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Genesis and download some game development books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.
Disruptive And Game Changing Technologies In Modern Warfare: Development, Use, And Proliferation
Author(s): Margaret E. Kosal
Publisher: Springer, Year: 2020, Size: 4 Mb, Download: pdf
Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#
Author(s): Allan Fowler
Publisher: Apress, Year: 2019, Size: 12 Mb, Download: pdf
Understanding Game Application Development: With Xamarin.Forms and ASP.NET
Author(s): Vincent Maverick S. Durano
Publisher: Apress, Year: 2019, Size: 6 Mb, Download: pdf
Practical Shader Development: Vertex and Fragment Shaders for Game Developers
Author(s): Kyle Halladay
Publisher: Apress, Year: 2019, Size: 10 Mb, Download: pdf
The Nile Development Game: Tug-of-War or Benefits for All?
Author(s): Mina Michel Samaan
Publisher: Springer International Publishing, Year: 2019, Size: 9 Mb, Download: pdf
Python, Pygame, and Raspberry Pi Game Development
Author(s): Sloan Kelly
Publisher: Apress, Year: 2019, Size: 6 Mb, Download: pdf
Beep To Boom: The Development Of Advanced Runtime Sound Systems For Games And Extended Reality
Author(s): Simon N Goodwin
Publisher: Routledge/Taylor & Francis Group/FocalPress Books, Year: 2019, Size: 10 Mb, Download: pdf
Game Development with Ren'Py: Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine
Author(s): Robert Ciesla
Publisher: Apress, Year: 2019, Size: 5 Mb, Download: pdf
Please note that this booklist is not absolute. Some books are absolutely hot items according to Los Angeles Times, others are drafted by unknown writers. On top of that, you can always find additional tutorials and courses on Coursera, Udemy or edX, for example. Are there any other relevant books you could recommend? Drop a comment if you have any feedback on the list.