Looking for the best Game Art books? Browse our list to find excellent book recommendations on the subject.
- The Art of Game Design: A Book of Lenses, Second Edition (2014)
- Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design (2012)
- Tangle Art and Drawing Games for Kids: A Silly Book for Creative and Visual Thinking (2016)
- 250 Brief, Creative & Practical Art Therapy Techniques: A Guide for Clinicians and Clients (2017)
- Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students (2015)
- The Art of Game Design: A Book of Lenses, Third Edition (2019)
- The Art of Strategy: A Game Theorist’s Guide to Success in Business and Life (2010)
- Pixel Art for Game Developers (2015)
- Shigenori Soejima: Art Works (2019)
- How to Become a Video Game Artist: The Insider’s Guide to Landing a Job in the Gaming World (2013)
- Interactive Stories and Video Game Art: A Storytelling Framework for Game Design (2017)
The Art of Game Design: A Book of Lenses, Second Edition (2014)
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world’s top game designers, presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design (2012)
“This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts.
Tangle Art and Drawing Games for Kids: A Silly Book for Creative and Visual Thinking (2016)
Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It’s about exploring, experimenting, and getting lost in creativity.
250 Brief, Creative & Practical Art Therapy Techniques: A Guide for Clinicians and Clients (2017)
Creative, fun & fast therapeutic warm-ups! When a client walks into the therapy room they don’t know what to expect-feeling anxious, unsure and perhaps fearful. and get clients feeling comfortable, less inhibited, and motivated to participate in individual or group therapy.These unique 250 art exercises increase self-esteem, self-awareness and a feeling of success in artistic expression and communication, allowing clients to engage in therapeutic exercises without judgment.
Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students (2015)
Do you aspire to become a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey.
The Art of Game Design: A Book of Lenses, Third Edition (2019)
Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world’s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again.
The Art of Strategy: A Game Theorist’s Guide to Success in Business and Life (2010)
“I am hard pressed to think of another book that can match the combination of practical insights and reading enjoyment.”―Steven Levitt Game theory means rigorous strategic thinking. It’s the art of anticipating your opponent’s next moves, knowing full well that your rival is trying to do the same thing to you.
Pixel Art for Game Developers (2015)
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow.
Shigenori Soejima: Art Works (2019)
This beautiful art book features Shigenori Soejima’s best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Also includes an exclusive interview with the artist himself!
How to Become a Video Game Artist: The Insider’s Guide to Landing a Job in the Gaming World (2013)
Become a Player in the Business of Video Game ArtEvery year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R.
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design (2017)
The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision.
Best Game Art Books You Should Read
We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Library Genesis and download some game art books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.
Playing Smart: On Games, Intelligence, and Artificial Intelligence
Author(s): Julian Togelius
ID: 2388674, Publisher: The MIT Press, Year: 21 Dec 2018, Size: 2 Mb, Format: epub
ArtsIT, Interactivity and Game Creation: Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International ... and Telecommunications Engineering, 422)
Author(s): Matthias Wölfel (editor), Johannes Bernhardt (editor), Sonja Thiel (editor)
ID: 3214671, Publisher: Springer, Year: 2022, Size: 77 Mb, Format: pdf
Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity
Author(s): D. Aversa
ID: 3245680, Publisher: , Year: 2022, Size: 3 Mb, Format: pdf
Please note that this booklist is not definite. Some books are absolutely chart-busters according to The Wall Street Journal, others are composed by unknown writers. On top of that, you can always find additional tutorials and courses on Coursera, Udemy or edX, for example. Are there any other relevant books you could recommend? Drop a comment if you have any feedback on the list.