Here is a list of the best Concept Art books, some I have read myself, some that I did research on, and all have great reviews!
- The Ultimate Concept Art Career Guide (2018)
- Sketching from the Imagination: Characters (2017)
- Big Bad Video Games: An Insider’s Guide for Students (2015)
- Master the Art of Speed Painting: Digital Painting Techniques (2016)
- How to Draw: drawing and sketching objects and environments from your imagination (2013)
- International Politics: Enduring Concepts and Contemporary Issues (11th Edition) (2012)
- Figure Drawing: Design and Invention (2009)
- The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist (2017)
- Information Technology in Theory (Information Technology Concepts) (2007)
- Designing Creatures and Characters: How to Build an Artist’s Portfolio for Video Games, Film, Animation and More (2016)
- Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design (2012)
- Physics: Concepts and Connections (5th Edition) (2009)
Concept Art Career is a comprehensive guide to launching and evolving a career in the digital art industries, with helpful insights and advice from experienced freelance artists, industry professionals, and studios. Concept Art Career features top tips and articles that teach you how to create a winning portfolio, develop your social media presence, and handle the ups and downs of an art career.
Sketches and drawings are the foundations of great art, where thoughts and concepts first come to life as an image. In Sketching from the Imagination: Characters, fifty talented artists share their sketches, inspirations, and approaches to creating characters. This book is a visually stunning collection packed with useful tips and creative insightsan invaluable resource that will inspire artists of all abilities.
Big Bad Video Games: An Insider’s Guide for Students (2015)
Do you aspire to become a concept artist in the video game industry but don’t know where to start? The Big Bad World of Concept Art for Video Games: An Insider’s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that.
Master the Art of Speed Painting: Digital Painting Techniques (2016)
For matte painters and concept artists working in the movie, videogame, and TV industry, it can often be important to be able to quickly and efficiently create artwork, for storyboarding and storytelling purposes.
How to Draw: drawing and sketching objects and environments from your imagination (2013)
How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills. Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms.
Updated in its 11th edition, International Politics places contemporary essays alongside classics to survey the field’s diverse voices, concepts, and issues. Edited by two of the most respected international relations scholars,International Politics challenges readers to use original scholarship to recognize and analyze patterns in world politics. This bestselling reader considers how to effectively understand politics under governments and beyond.
Figure Drawing: Design and Invention is an instructional figure drawing book geared towards the novice and experienced artist alike. This book emphasizes a simplified understanding of surface anatomy, in order to clarify the mechanics of the figure, facilitate invention, and ultimately create a skill-set that can be successfully applied to other media.
The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist (2017)
Are you ready to begin your career as a concept artist in the video game industry but don’t know where to start?The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored previously in An Insider’s Guide for Students.
Explore the expansive world of information technology (IT) with this innovative book that will engage as it educates. The purpose of Information Technology in Theory is threefold: to provide a comprehensive and engaging overview of cutting-edge information technologies, to identify and discuss the fundamental principles underlying these technologies, and to investigate the reciprocal relationship between these technologies and society.
Designing Creatures and Characters: How to Build an Artist’s Portfolio for Video Games, Film, Animation and More (2016)
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design (2012)
“This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts.
Written for the non-science major, this book emphasizes modern physics and the scientific process—and engages readers by drawing connections between physics and everyday experience. Hobson takes a conceptual approach, with an appropriate focus on quantitative skills. The Fifth Edition increases coverage of key environmental topics such as global warming and energy, and adds new topics such as momentum.
Best Concept Art Books Worth Your Attention
We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Library Genesis and download some concept art books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.
Sound Art: Concepts and Practices
Author(s): Thom Holmes, Stephan Moore
ID: 3239208, Publisher: Routledge, Year: 2022, Size: 8 Mb, Format: pdf
Artificial Intelligence for Finance Executives: The AI revolution from industry trends and case studies to algorithms and concepts
Author(s): Alexis Besse
ID: 2942040, Publisher: QBRIDGE LTD, Year: 2021, Size: 3 Mb, Format: epub
Biomaterials in Tissue Engineering and Regenerative Medicine: From Basic Concepts to State of the Art Approaches
Author(s): Birru Bhaskar, Parcha Sreenivasa Rao, Naresh Kasoju, Vasagiri Nagarjuna, Rama Raju Baadhe
ID: 2983273, Publisher: Springer, Year: 2021, Size: 12 Mb, Format: pdf
Please note that this booklist is not definite. Some books are truly record-breakers according to Washington Post, others are written by unknown authors. On top of that, you can always find additional tutorials and courses on Coursera, Udemy or edX, for example. Are there any other relevant books you could recommend? Drop a comment if you have any feedback on the list.