In this post, we have prepared a curated top list of reading recommendations for beginners and experienced. This hand-picked list of the best Augmented Reality books and tutorials can help fill your brain this May and ensure you’re getting smarter. We have also mentioned the brief introduction of each book based on the relevant Amazon or Reddit descriptions.
- Practical Augmented Reality (2016)
- Augmented Reality (2012)
- Augmented Reality for Developers (2017)
- Augmented Reality (2016)
- Understanding Augmented Reality: Concepts and Applications (2013)
- Augmented Human: How Technology Is Shaping the New Reality (2017)
- Augmented Reality Game Development (2017)
- Prototyping Augmented Reality (2011)
- Augmented Reality, Virtual Reality (2017)
- Augmented Reality: A Practical Guide (2008)
- Programming for Mixed Reality with Windows 10, Unity, Vuforia and UrhoSharp (2018)
- Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) (2017)
Practical Augmented Reality (2016)
This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon.
Author(s): Steve Aukstakalnis
Augmented Reality (2012)
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade’s most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities.
Author(s): Greg Kipper, Joseph Rampolla
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore. The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile
Author(s): Jonathan Linowes, Krystian Babilinski
Augmented Reality (2016)
Today’s Comprehensive and Authoritative Guide to Augmented Reality. By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s
Author(s): Dieter Schmalstieg, Tobias Hollerer
Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless.
Author(s): Alan B. Craig
Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed.
Author(s): Helen Papagiannis
Key Features Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Book Description The heyday of location-based aug…
Author(s): Micheal Lanham
Learn to create augmented reality apps using Processing open-source programming language. Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers.
Author(s): Tony Mullen
The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.
Author(s): Lucio Tommaso De Paolis, Patrick Bourdot
Augmented Reality: A Practical Guide (2008)
Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC ™s, PDA ™s, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and see through the display to view both the real world and the superimposed virtual object.
Author(s): Stephen Cawood, Mark Fiala
This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using today’s breakthrough technologies — including Microsoft Cognitive Services, Unity, Vuforia, Xamarin UrhoSharp, and the Universal Windows Platform. Pioneering mixed reality developer Dawid Borycki guides you through every aspect and phase of mixed reality development, from simple 2D apps to cutting-edge apps that run on Microsoft HoloLens and today’s newest immersive headsets.
Author(s): Dawid Borycki
Best Augmented Reality Books to Read
We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Library Genesis and download some Augmented Reality books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.
Computer Vision and Augmented Reality in iOS: OpenCV and ARKit Applications
Author(s): Ahmed Fathi Bekhit
ID: 3157941, Publisher: Apress, Year: 2022, Size: 14 Mb, Format: epub
Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR)
Author(s): Ralf Doerner (editor), Wolfgang Broll (editor), Paul Grimm (editor), Bernhard Jung (editor)
ID: 3194309, Publisher: Springer, Year: 2022, Size: 69 Mb, Format: epub
Internet of Things Integrated Augmented Reality
Author(s): Gitanjali Rahul Shinde, Prashant Dhotre, Parikshit Narendra Mahalle, Nilanjan Dey
ID: 2618860, Publisher: Springer Singapore, Year: 2021, Size: 3 Mb, Format: pdf
Please note that this booklist is not definite. Some books are absolutely chart-busters according to The New York Times, others are written by unknown authors. On top of that, you can always find additional tutorials and courses on Coursera, Udemy or edX, for example. Are there any other relevant links you could recommend? Leave a comment if you have any feedback on the list.