In this post, we have prepared a curated top list of reading recommendations for beginners and experienced. This hand-picked list of the best Augmented Reality books and tutorials can help fill your brain this October and ensure you’re getting smarter. We have also mentioned the brief introduction of each book based on the relevant Amazon or Reddit descriptions.
1. Practical Augmented Reality (2016)
This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon. Beginning with a Foreword by NASA research…
Author(s): Steve Aukstakalnis
2. Augmented Reality (2012)
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade’s most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities.
Author(s): Greg Kipper, Joseph Rampolla
3. Augmented Reality for Developers (2017)
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore. The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile…
Author(s): Jonathan Linowes, Krystian Babilinski
4. Augmented Reality (2016)
Today’s Comprehensive and Authoritative Guide to Augmented Reality. By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s…
Author(s): Dieter Schmalstieg, Tobias Hollerer
Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption – but is…
Author(s): Alan B. Craig
Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can…
Author(s): Helen Papagiannis
7. Augmented Reality Game Development (2017)
Key Features Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Book Description The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed…
Author(s): Micheal Lanham
8. Prototyping Augmented Reality (2011)
Learn to create augmented reality apps using Processing open-source programming language. Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming…
Author(s): Tony Mullen
9. Augmented Reality, Virtual Reality (2017)
The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.
Author(s): Lucio Tommaso De Paolis, Patrick Bourdot
10. Augmented Reality: A Practical Guide (2008)
Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC ™s, PDA ™s, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and see through the display to view both the real world and the superimposed virtual object.
Author(s): Stephen Cawood, Mark Fiala
This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using today’s breakthrough technologies — including Microsoft Cognitive Services, Unity, Vuforia, Xamarin UrhoSharp, and the Universal Windows Platform. Pioneering mixed reality developer Dawid Borycki guides you through every aspect and phase of mixed reality development, from simple 2D apps to cutting-edge apps that run on Microsoft HoloLens and today’s newest immersive headsets.
Author(s): Dawid Borycki
For game developers and visualization specialists, VR is the next amazing frontier to conquer–and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance…
Author(s): Mitch McCaffrey
Here is an example of the interactive children’s book, Animal Kingdom, and the augmented reality element that is included. Check out my list of Augmented Reality Children’s books over on my blog Books shelved as augmented-reality: Halting State by Charles Stross, The Fourth Transformation: How Augmented Reality and Artificial Intelligence Change Augmented reality is a swiftly growing field not only in entertainment, but in education. Augmented reality books are one subset of that field which offer a huge range of opportunities for new development of entertainment and educational models. First Full Lithuanian Augmented Reality Books: Safari Animals (Afrikos gyvūnai) and World Fairytales (Pasaulio pasakos). More info: email@example.com Available on Google Play and App Store! We
We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Genesis and download some Augmented Reality books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.
Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS
Author(s): Wallace Wang
Publisher: Apress, Year: 2019, Size: 9 Mb, Download: pdf
Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#
Author(s): Allan Fowler
Publisher: Apress, Year: 2019, Size: 12 Mb, Download: pdf
Mixed and augmented reality in medicine
Author(s): Peters, Terry M.
Publisher: CRC Press, Year: 2019, Size: 29 Mb, Download: pdf
Augmented Reality and Virtual Reality: The Power of AR and VR for Business
Author(s): M. Claudia tom Dieck, Timothy Jung
Publisher: Springer International Publishing, Year: 2019, Size: 6 Mb, Download: pdf
Mastering OpenCV 4 with Python : A Practical Guide Covering Topics from Image Processing, Augmented Reality to Deep Learning with OpenCV 4 and Python 3. 7.
Author(s): Fernández Villán, Alberto
Publisher: Packt Publishing Ltd, Year: 2019, Size: 51 Mb, Download: epub
Seeing the Past with Computers: Experiments with Augmented Reality and Computer Vision for History
Author(s): Kevin Kee; Timothy J Compeau
Publisher: University of Michigan Press, Year: 2019, Size: 3 Mb, Download: pdf
Augmented Reality Games I: Understanding the Pokémon GO Phenomenon
Author(s): Vladimir Geroimenko
Publisher: Springer International Publishing, Year: 2019, Size: 7 Mb, Download: pdf
Augmented Reality Games II: The Gamification of Education, Medicine and Art
Author(s): Vladimir Geroimenko
Publisher: Springer International Publishing, Year: 2019, Size: 14 Mb, Download: pdf
Please note that this booklist is not definite. Some books are absolutely chart-busters according to The New York Times, others are written by unknown authors. On top of that, you can always find additional tutorials and courses on Coursera, Udemy or edX, for example. Are there any other relevant links you could recommend? Leave a comment if you have any feedback on the list.